Digital Youth Programme

Fun and engaging STEM programme designed for ages 10 and above, beginner to advanced

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Modules

Choose a module

Click on any module to learn more about it!

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Pathways

Pathways

Our Digital Youth Programme consists of 3 levels, each over a 12-week period.

1

Foundation

Here is where baseline knowledge and skills are established. You will have the opportunity to explore all modules to identify both interest and aptitude for the subjects.


Intermediate

At this level, you can opt to progress with your favourite modules for further development.

2

3

Advanced

Master the skills in the chosen module and get prepared for competitions or other external events.

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Approach

Programme Approach

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Project-Based Learning

Programme consists of mini-projects and/or final projects. These are communicated from the onset so that participants will have clear learning objectives.

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Collaborative Learning

Participants are divided into teams throughout the programme for each class. Each participant will take turns at leading and managing team dynamics for the best outcome.

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Participation in Competition

We will run internal competitions as well as support participation in external competitions. This allows participants to gain valuable feedback from peers and professionals.

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Real-World Exposure

Scheduled guest speakers for informational and motivational talks. Participants are given exposure to real businesses and how various new technologies are driving their strategies and growth.


Pricing

Special Introductory Price

Foundation

RM1,600
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  • Experience all 4 modules
  • 3-week classes / module
  • 3 hours / class
  • Weekly progress report
Register

Intermediate

RM1,800
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  • 12-week classes
  • 3 hours / class
  • Weekly progress report
Register

Advanced

RM1,800
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  • 12-week classes
  • 3 hours / class
  • Weekly progress report
Register
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Recommended age: 10 years old and above

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Arduino Starter Kit + Digital Youth Gift Pack

FAQ

Common Questions

Sandbox.asia provides your child with a foundation in digital technologies that we believe will be commonplace in the working world of the future. In addition to the concepts of STEAM (Science, Technology, Engineering, Arts and Maths), programme participants are exposed to soft skills such as teamwork and collaboration, project planning and management, structured problem-solving, communications and creative thinking.

We also aim to be competition-focused, and will organise internal events, as well as participate in larger, external competitions and events.
We cater for all levels of ability. For those who may already have experience in the areas covered within our Foundation programme, you can opt to join our intermediate or advanced classes specialising in robotics, streaming, programming, and/or game development or a combination thereof. Please contact us if you have any queries in relation to this.
All our classes are conducted in English.
Please visit registration page to sign up our programme!
Still have questions? Visit our FAQ page